About
A merge-and-consolidate arena, built from the physics up
BYTE is a multiplayer arcade game about growing a body by eating, and watching that growth carry into fewer, bigger numbers instead of an ever-lengthening tail.
The idea
BYTE keeps the loop that games in the .io merge-and-consolidate
lineage got right — grow by eating small, merge with equal, get eaten by big — and
rebuilds the skin around it. Instead of a static cube in an empty arena under a
numeric ceiling nobody respects past the first few minutes, BYTE gives you a body
that grows like a snake, in worlds with real terrain and creatures, where growth
periodically carries: your blocks consolidate into fewer, bigger
numbers the same way binary digits carry when a column overflows. There is no
fixed cap — the ladder just keeps going.
There is no attack button. Rank decides everything: bigger eats smaller, equal bounces, and the arena and its terrain are the only things standing between you and whoever is hunting you.
How it is built
BYTE's rules live in a single Rust simulation crate with no external dependencies, which runs identically on your phone, in your browser, and on the server. Not approximately identically — bit-for-bit identically. There is no floating-point arithmetic anywhere in the simulation; positions are fixed-point integers, angles are integers, and the same replay is checked against a committed recording on every build.
This is what lets the game feel instant on your screen while remaining authoritative on the server: your client predicts your own next move, and the server's word is still final, because both sides are running the exact same arithmetic and never quietly disagree about where a body actually is.
Where it actually is
BYTE is playable, free, in your browser, right now, and is being brought to iOS. It is early — this section stays because a project that has shipped something is not the same as a project that has shipped everything, and it is worth being able to tell which parts are which.
Who makes it
BYTE is developed and published by Beacon Light Investments — the same studio behind GORGED, a different game sharing server infrastructure and a publisher, not a fiction. It is a small operation, which is most of why this page says what the game is instead of what it will be.
Questions, bugs, and anything about your data go to the contact page.
The name
A byte is a unit of binary data — the rank ladder and the carry rule are both literally that — and a homophone of bite, which is the entire verb of the game. Both halves land at once with nothing to explain.